![]() We wanted to create and design a world with a surreal but familiar look and feel with all its elements such as characters, creatures, buildings, objects and the entire environment for that matter with a level of visual detail that is minimal but sufficient enough to create a vivid imagery in the players’ minds.Īs opposed to developing fully life-like, high polygon characters and objects with intense level of textures, the intended design essence and aesthetics is to create a subtle but powerful sense of emptiness for each player to fill for themselves throughout the game experience. The key design concept behind Little Devil Inside is minimalism but minimalism per se.
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